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valoth (profile) wrote,
on 7-14-2009 at 12:14am
Music: LOL@lore
Subject: Can you grasp basic concepts?
Source: WoW Forum post: I implore Blizzard to let us lose
I found only a spare few with good solid ideas about how to continue stories and keep folks interested. The spectrum of replies suggests people cannot grasp how to make a story or how to even keep folks interested.

I find that really sad especially when a crap load of all -if not all- stories/shows tell just like this idea implores.

Example 1: Batman
Reason?: Because he always puts the baddies in jail, alive.
Why?: He wont sink to their level
Result: Baddies scheme together and get out.
Result2: Baddies beat Batman down. Defeat feels immanent
Result3: Batman calls on higher powers (i.e. other hero(es))
Finale: Batman & and company wins out and day is saved, at some form of cost. Be it a person(s) life or hero becoming jaded somehow.

Example 2: Every Power Rangers series ever.
Reason?: Look each over all season.
Why?: Heros take on challanges and win each ep almost in the same manner.
Result: Season finale comes with finding some new power they need and having had a crushing defeat they come out on top.

Need I continue?
These ideas are really basic and appeal to human nature. No one wants to see a story where every single time the hero wins. Somewhere, somehow the hero must lose. Even if it means losing something they will end up on top later.

I return to the topic of focus. WoW. Page #8 had a post by Gerthas of Scilla. This was actually a good one too. He touched base with some other posters ideas about falling off the Citadel. Seems like a good way to fail.

I like the idea but the implementation behind the idea makes the whole thing harder. Your last boss cant throw you into the next expansion unless the expansion is ready to release REALLY close to the time someone gets to the point of beating the last boss.
Why you ask? Because it would mean everyone simply bypasses the event and goes on like it didnt matter thus making your story telling wasted.
I do like the idea of a cinematic ending for the expansion fortelling the next expansion though. Mostly 'cuz Blizzard -namely Mike- does good stories.

Anyway back to reading this thread...ill finish this later
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phil-himself

07-14-09 2:19am

I thought being a WoW player was FAIL in itself, I mean they've been repacking the same content for nearly 5 years now and people are still chomping it up.

It was ultimately evident with the re-release of naxxramas, granted not many people experienced the original dungeon but it's still very clear evidence of blizzard's lax attitude with game progression. But hey who needs to pioneer when you can just laugh all the way to the bank, that's an idea I can agree with. Despite my love of easy money, I cannot accept it from a game developer.

I really got offtrack on this one, started off with a quick one liner and turned it into a full out rant. Isn't that the great thing about the internet though.

/cynicism

(reply to this)


valoth

Re:, 07-14-09 12:12pm

I blame the lax attitude on the time spent having to deal with the massive amounts of complaints from pvp players in the game. I mean that too. Ever since this last expansion they've doubled the amount of blue posts on forums answering questions and stomping debates about "so and so class is OP cuz of ...." They balance and rebalance things so much so often now its actually rather counterproductive to the overall game. They worry so much on the damn balance in both worlds that its going destroying the game.

Its part of the large movement of homogenization of this game. Id be rather happy to hear the announcement about this new mmo being a pvp lovers dream so they can focus each group of players to its side. PvP mmo lovers can go play the new one, and wow can fall back to its roots. Story telling.



(reply to comment)


phil-himself

Re: Re:, 07-14-09 12:49pm

And it was called Warhammer, and it was glorious but it didn't catch on because people couldn't get into the big picture mentality, that it was more than just THEIR guild and THEIR friends, it was about their whole faction. The hardcore community is still in tact but a lot of people dropped off when Wrath rolled out. And I was very sad because I loved that game, it was an MMO for big kids with lots of large scale battle and strategy.

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