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valoth (profile) wrote, on 7-14-2009 at 12:14am | |
Music: LOL@lore Subject: Can you grasp basic concepts? |
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Source: WoW Forum post: I implore Blizzard to let us lose I found only a spare few with good solid ideas about how to continue stories and keep folks interested. The spectrum of replies suggests people cannot grasp how to make a story or how to even keep folks interested. I find that really sad especially when a crap load of all -if not all- stories/shows tell just like this idea implores. Example 1: Batman Reason?: Because he always puts the baddies in jail, alive. Why?: He wont sink to their level Result: Baddies scheme together and get out. Result2: Baddies beat Batman down. Defeat feels immanent Result3: Batman calls on higher powers (i.e. other hero(es)) Finale: Batman & and company wins out and day is saved, at some form of cost. Be it a person(s) life or hero becoming jaded somehow. Example 2: Every Power Rangers series ever. Reason?: Look each over all season. Why?: Heros take on challanges and win each ep almost in the same manner. Result: Season finale comes with finding some new power they need and having had a crushing defeat they come out on top. Need I continue? These ideas are really basic and appeal to human nature. No one wants to see a story where every single time the hero wins. Somewhere, somehow the hero must lose. Even if it means losing something they will end up on top later. I return to the topic of focus. WoW. Page #8 had a post by Gerthas |
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phil-himself | 07-14-09 2:19am I thought being a WoW player was FAIL in itself, I mean they've been repacking the same content for nearly 5 years now and people are still chomping it up.
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valoth | Re:, 07-14-09 12:12pm I blame the lax attitude on the time spent having to deal with the massive amounts of complaints from pvp players in the game. I mean that too. Ever since this last expansion they've doubled the amount of blue posts on forums answering questions and stomping debates about "so and so class is OP cuz of ...." They balance and rebalance things so much so often now its actually rather counterproductive to the overall game. They worry so much on the damn balance in both worlds that its going destroying the game.
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phil-himself | Re: Re:, 07-14-09 12:49pm And it was called Warhammer, and it was glorious but it didn't catch on because people couldn't get into the big picture mentality, that it was more than just THEIR guild and THEIR friends, it was about their whole faction. The hardcore community is still in tact but a lot of people dropped off when Wrath rolled out. And I was very sad because I loved that game, it was an MMO for big kids with lots of large scale battle and strategy. |